Only 1 LEFT

 

The rules of Revans hand-fight are 1-on-1, elimination system, with the winners advancing to the next duel, which will be held the same day. The next day, the next 2 rounds and at the end, one contestant will be the Super Winner.

PRISONER FIGHT

 

Prisoner Fight is an extreme contact fight between tied-up fighters based on standing combat.

Regulatory systems:

ONLY 1 LEFT – Official Rules

 

Revans Hand Fight

Full-force hand-punching fight

 

Attacking surfaces:
- the entire line of the head and face, with the exception of the area around the nape of the neck (cerebellum).
- the first, frontal line of the upper body above the belt
- attacking the kidneys of the back with the hands only from the front

 

Allowed techniques:
- punches allowed in boxing (straights, hooks, uppercuts) only to the attackable surfaces.
- backhand strike used in Kick-Boxing
- jumping punches allowed in Kick-Boxing
- hammer punch used in MMA
- grappling for 5 seconds, and striking techniques performed in grappling, only on attackable surfaces

 

Forbidden techniques:
- all forms of forearm strikes are prohibited
- all forms of elbow strikes are prohibited
- all forms of kicking techniques are prohibited
- it is prohibited to frighten the leg into kicking (jump)
- it is prohibited to attack the back, spine
- it is prohibited to attack the nape, cerebellum, the back of the head
- it is prohibited to headbutt
- it is prohibited to attack the opponent in any way below the belt
- grappling for more than 5 seconds is prohibited, after the head referee separates the opponents, the
fight will start again
- it is prohibited to take them to the ground
- all kinds of inappropriate moves are prohibited unsportsmanlike behavior

In case of a violation: the head referee warns the contestant, in the second case 1 point is deducted from the round for the unsportsmanlike contestant, in the third case the head referee disqualifies the offending contestant and in such a case the opponent will be the winner.

 

Scoring:
The scoring judges and the head referee jointly decide for each round which side won that round. The round can be scored in a ratio of 10:9, 10:8 depending on whether the contestants had to be counted out or warned. In the case of each count out, 1 point is deducted from the opponent who was counted out, in the case of three counts out the head referee disqualifies the contestant. The head referee has the right to disqualify. The head referee decides whether the contestant is able to continue the match. The physical integrity of the contestants is the primary consideration.
The concept of the round won: the judges decide which competitor won the round based on how well the competitors hit the target surfaces, or which competitor was dominant, which had the upper hand in that round.
At the end of the match, the head referee announces the winner in consultation with the scorers.

 

The match duration:

3X3 minutes, which the head referee can stop, with 1 minute breaks.

PRISONER FIGHT – Official Rules

 

Prisoner Fight is an extreme contact sport between tied-up fighters based on standing combat.

 

​I. Prisoner Fight - Allowed Fighting Style
​During the fight, only the following tools are allowed:
​Punches: Hand movements made with gloves to the allowed areas of the body and head. These include:
​Straight (stabbing) movements
​Hook (arriving in an arc) movements
​Upper (arriving from below) movements
​Slamming (arriving in a wide arc, full strike): Fully allowed.
​Kicks: Foot movements to the allowed areas of the body and head.
​Kneeling: Knee movements to the body and head.
​Short Hold: A momentary hold on the opponent is allowed until a knee move is executed, then the opponent must be released immediately.

 

​II. Prison Fight - Absolute Prohibitions
​These violations will result in an immediate disqualification (or a point deduction at the referee's discretion):
​Forbidden Zone Attacks: It is forbidden to attack the testicles, throat, entire spine, and the back of the head.
​Ground Fighting Prohibited: It is forbidden to take the opponent to the ground, throw them, or use wrestling techniques. It is forbidden to attack a fighter on the ground.
​Extreme Brutality Prohibited: It is forbidden to headbutt, bite, spit, or attack with the elbow.
​Inactive Fighting Prohibited: Passive fighting, intentional running away, or stalling will result in a warning.

 

​III. Special Rules of the Tie

Special Safety Regulations)
​The special rule of the Penitentiary Fight is that the fighters are connected by a strong, fixed rope connection.
​Rope as a Weapon Prohibited: It is strictly forbidden to intentionally use the rope to strangle, pin down, tie up the opponent's limbs, or to unnecessarily hinder the fight.
​Tug Prohibited: It is forbidden to intentionally pull or jerk the opponent with brute force.
​Ring Exit Prohibited: The rope makes it especially dangerous to be thrown out of the ring. This will result in an immediate disqualification.
​In the event of an accident: If the rope breaks or becomes loose during the fight, the referee will immediately stop the fight while the rope is fixed.

​IV. Mandatory Protective Equipment and Clothing
​1. Mandatory Protective Equipment:
​Headgear
​Mouthguard
​For men: Testicle protector
​For women: Low waist protector and Chest protector
​Leg protector (shin protector)
​Boxing gloves (weight is determined by the organization, e.g. 10 or 12 Oz)
​2. Clothing (Sports Jersey):
​Outerwear: Shirtless or in a sports jersey.
​Underwear: Sports shorts.
​Footwear: Barefoot.

​V. Scoring System and Victory
​A) Scoring Principles
​The fight is scored by three judges.
​The better fighter receives 10 points for each round.
​10-9: Slight advantage, but the better fighter is clearly the winner.
​10-8: Clear dominance or a knockdown (flooring) occurred in the round.
​10-7: Two or more knockdowns or extreme dominance.
​Knockdown (Flooring): If a fighter is knocked to the ground as a result of a legal hit, the referee must count 8 seconds.
​B) Scoring Criteria
​The judges will score the round based on a weighted total of the following criteria:
​Effective Hits and Accuracy (50%): The quantity and accuracy of clean, powerful punches, strikes, kicks and knees delivered to the head and body.
​Control and Dominance (30%): The fighter’s ability to dictate the tempo, control the movement and initiate attacks.
​Rope Control (20%): Ability to manage the tight space provided by the rope and to tactically exploit the advantage of the rope to move the opponent, but avoiding prohibited techniques (pulling, jerking).
​C) Winning Methods
​Knockout (KO): The opponent is unable to continue the fight.
​Technical Knockout (TKO): The decision of the referee, the fighter's corner or the doctor that the fight cannot continue.
​Points Victory (Decision): Based on the sum of the points of the rounds.
​Disqualification: In case of serious or repeated irregularities.